Computers and those professionals that keep, troubleshoot, program, administer, network, and build them are central to most every industry. Toys and video games, key parts of play, have evolved from home made trinkets to extremely engineered objects in a multi-billion-dollar trade. Students explore the connections between expertise and play, specifically the advantages, drawbacks and moral implications of toy and sport design. Case research allow college students to think about familial, cultural, sociological, and different influences upon toy and game design over the past century. By means of discussion, analysis and workshops, college students move in direction of designing their own toy or game, or modifying an current one.